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Huntsville, AL, November 26th, 2002:
CG2, a Quantum3D®, Inc. company,
today announced that it has received a Phase II contract from
the Naval Air Systems Command (NAVAIR) through the U.S. Navy Small
Business Innovative Research (SBIR) program to advance the fidelity
of computer generated forces (CGF)/semi-automated forces (SAF)
by implementing material encoded textures into synthetic environment
databases employed by CGF/SAF systems. The Phase II contract is
a continuation of the Phase I contract CG2
secured last year to advance this technology. It is valued at
up to $750,000 over the course of two years and illustrates CG2's
momentum in providing integrated, innovative solutions and services
that address complex realtime visual computing problems.
Material encoded textures enable the use of
a single, multi-spectral database that replaces separate visible,
infrared and night vision databases that have previously been
required for synthetic environment training applications. This
new approach will result in greatly enhanced levels of realism
and improve "fair-fight" capabilities for a wide range
of virtual battlefield training systems by eliminating the problems
associated with correlating separate databases.
"The potential impact of this technology
is significant in that soldiers training in a virtual battlefield
now will see friendly and opposing computer generated forces behaving
more naturally and with greater fidelity simply because we have
eliminated the artifacts that result when you create and correlate
multiple, distinct databases," said Tom Florence, director
of Federal Programs at CG2. "The
other key benefit is the potentially significant cost savings
in database creation and maintenance that stems from the use of
one database as opposed to several. By enhancing training fidelity
while lowering cost, we create real training value, which is a
hallmark of our company."
In recent years, the U. S. Navy Air Warfare
Command Training Systems Division (NAWC-TSD) developed a method
whereby a single synthetic environment database could be used
for all the views employed within a simulation. CG2
expanded on this technology by developing a novel technique for
the design and development of a CGF/SAF environment that is not
constrained by traditional polygon/vector based methods of scene
rendering. Instead, this new approach exploits the use of material-encoded
imagery that allows for the construction of a single synthetic
environment database to be used for "out-the-window"
(OTW), Night Vision Goggle (NVG), and Infrared (IR) Sensor views,
thereby creating a waveband independent, unified battlefield model.
"Interoperability and 'fair-fight' problems
abound in today's military training systems, which threatens the
fidelity and value of synthetic environment training applications
and experiments," said Chris Blasband, CG2
, contract principal investigator. "Utilizing the algorithms
and technology developed through this SBIR program, we will advance
CGF/SAF systems to a new level of fidelity that will help create
a more level playing field and reduce the 'fair-fight' problems."
Under the auspices of the SBIR program, CG2
will work closely with industry leaders in the training community
to enable widespread adoption of this new technology. Initially,
the new material-encoded technology will be integrated with a
commercial SAF, Ternion Corporation's FLAMES terrain option,
FACT which will be demonstrated in its current form at I/ITSEC
2002 in the Ternion Booth (# 814) and correspondingly with a government
sponsored SAF, JointSAF. CG2 anticipates
that over the course of the two-year contract, this new capability
will be integrated into multiple products and systems, thereby
bringing enhanced fidelity and interoperability to the widest
possible range of U.S. and allied military customers.
About CG2
Founded in May 1995, CG2, Inc., a
Quantum3D company, is a leading supplier of affordable services,
software, digital media and integrated products for the realtime
visual computing market. CG2's award
winning products and capabilities include realtime multi-spectral
3D model and database development and conversion, turnkey solutions
for institutional, appended and embedded training applications
and development, operations and support of "hardware-in-the-loop"
sensor simulation applications. Demonstrations of the complete
line of Quantum3D Products and Solutions and CG2
Services for the realtime visual computing market will be conducted
at I/ITSEC 2002 in Orlando, FL (Booth Numbers 852 and 1220). For
more information about this contract or other CG2 services and
solutions please see www.cg2.com
or contact info@cg2.com. For
more information about Quantum3D or any of the Quantum3D family
of realtime visual computing products, please see www.quantum3d.com
or contact salesinfo@quantum3D.com.
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AAlchemy, Obsidian, Quicksilver, Ventana, VTree
and Quantum3D are registered trademarks, and Independence, Sentiris,
Graphite, OpenGVS, FARSIGHT, Mantis, ViXSen, IData, SoftIG and
Facets are trademarks of Quantum3D, Inc. CG2 is a registered
trademark of CG2, Inc., a wholly owned subsidiary of
Quantum3D, Inc. All other trademarks are the property of their
respective owners.
NOTE TO EDITORS: Solutions is the theme of Quantum3D,
Inc at this year's I/ITSEC, December 2-5, Orlando, Fla., where
the company will be showcasing its products and solutions for
realtime visual computing in booths 1220 and 852. Quantum3D also
will be announcing several major customer and partner design wins
for both the visual simulation and training and embedded training
markets.
Quantum3D products and solutions will als be
on display at a number of customer and partner booths including:
3D Perception, Barco, Boeing, DMSO, Elumens, Glass Mountain Optics,
J.F. Taylor, Lockheed Martin, Oasis, Stewart Filmscreen, SAIC,
Ternion, Terrex and United Defense
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