|
ORLANDO, FL - December 2, 2002 - CG2,
a Quantum3D®, Inc. company, today announced at I/ITSEC 2002
that it has received a Phase II contract from the Office of Naval
Research through the U.S. Navy Small Business Innovative Research
(SBIR) program to advance realtime graphics rendering methods
for texel-level sensor simulation on PC-based systems. The results
of this effort are aimed at enabling Commercial-off-the-Shelf
(COTS) PC-based Image Generators (PC-IGs) to generate extremely
high-fidelity, simulated sensor displays in realtime, which should
result in enhanced sensor-based synthetic environment training
and reduce both acquisition and life-cycle costs for military
training applications that employ sensor simulation. The Phase
II contract is a continuation of the Phase I contract CG2
secured last year to advance this technology. Sponsored by Naval
Air Systems Command (NAVAIR), this Phase II contract is valued
at up to $750,000 over the course of two years. This contract
win, coupled with additional program and SBIR awards, including
the recently announced Phase II SBIR Contract to Implement Material
Encoded Textures for Enhanced Computer Generated Forces Applications
(see http://www.cg2.com/press/2002/pr_11-26-02_sbir.htm)
illustrates CG2's momentum in providing
integrated, innovative solutions and services that address complex
realtime visual computing problems.
During the Phase I effort, CG2
developed sophisticated realtime algorithms that accurately render
materially classified terrain, culture and models in order to
simulate the "view" seen by IR and NVG sensors. Important
innovations that resulted from the Phase I effort included the
use of "shader" technology found on current generation
programmable Graphics Processing Units (GPUs), including NVIDIA®
GeForce4 and Quadro4 GPUs found in COTS PC-IGs to
render physics-based, dynamic sensor scenes at the "texel"
level, which provides significantly enhanced realism. Employing
this innovative approach with COTS graphics hardware enables new
levels of realism and fidelity in sensor simulation, while simultaneously
enabling low-cost and widespread deployment, by virtue of the
low initial and life cycle cost of today's open architecture PC-IGs.
In the Phase II effort, CG2
will further the advances initiated in Phase I by developing enhanced
sensor algorithms that exploit the latest innovations in programmable
GPU technology and PC-based IGs that incorporate same-- including
enhanced color precision capabilities and the use of Cg, the new
high-level language developed by NVIDIA and Microsoft for programming
GPUs. Key areas of investigation within Phase II include enhancing
dynamic calculation efficiency and developing advances in realtime
atmospherics that provide a level of fidelity beyond any commercially
available product in the market today.
"CG2 is leading
the way in R&D for physics-based sensor simulation on open
architecture platforms", said Chris Blasband, director of
Sensor Technology at Quantum3D. "The new capabilities that
result from our current efforts will significantly further the
state-of-the-art in sensor simulation, as well as enable wider
adoption of precision sensor simulation technologies by greatly
enhancing the fidelity and performance we achieved in our prior
efforts."
CG2 and Quantum3D
brings its unique expertise in real-time, physics-based, dynamic
sensor simulation and industry leading PC-based image generation
hardware and software to this project. Quanutm3D anticipates that
the technology developed under this Phase II SBIR effort will
be integrated into viXsen and Mantis, Quantum3D's
advanced realtime image generation software products, and will
be deployed on Quantum3D's Independence, AAgility
and Obsidian® families of open architecture IGs equipped with
NVIDIA GPU technologies and nVSensor, Quantum3D's advanced
sensor post processor, including. Demonstrations of viXsen, Mantis,
nVSensor and the complete line of Quantum3D products and solutions
and CG2 services for the realtime
visual computing market will be conducted at I/ITSEC 2002 in Orlando,
FL in Quantum3D Booths No. 852 and 1220 and in numerous partner
booths.
About CG2
Founded in May 1995, CG2, Inc., a
Quantum3D company, is a leading supplier of affordable services,
software, digital media and integrated products for the realtime
visual computing market. CG2's award
winning products and capabilities include realtime multi-spectral
3D model and database development and conversion, turnkey solutions
for institutional, appended and embedded training applications
and development, operations and support of "hardware-in-the-loop"
sensor simulation applications. For more information about this
contract or other CG2 services and
solutions please see www.cg2.com
or contact info@cg2.com. For
more information about Quantum3D or any of the Quantum3D family
of realtime visual computing products, please see www.quantum3d.com
or contact salesinfo@quantum3D.com.
###
AAlchemy, Obsidian, Quicksilver, Ventana, VTree
and Quantum3D are registered trademarks, and Independence, Sentiris,
Graphite, OpenGVS, FARSIGHT, Mantis, ViXSen, IData, SoftIG and
Facets are trademarks of Quantum3D, Inc. CG2 is a registered trademark
of CG2, Inc., a wholly owned subsidiary of Quantum3D, Inc. All
other trademarks are the property of their respective owners.
|